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AI Insights · Timothy · April 2024

Top 5 Season Pass Games on iOS in Saudi Arabia - Q1 2024

In Q1 2024, leading season pass games on iOS in Saudi Arabia showed varying trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these performances.

Top 5 Season Pass Games on iOS in Saudi Arabia - Q1 2024

In the first quarter of 2024, the top five season pass games on the iOS platform in Saudi Arabia exhibited diverse performance trends across weekly downloads, revenue, and active users. Here is a detailed look at the performance of each app, based on data from Sensor Tower.

PUBG MOBILE by Tencent Mobile International Limited saw impressive growth in both revenue and active users. Weekly revenue peaked at approximately $615K in the final week of March, starting from $261K in early January. Downloads fluctuated, reaching a high of 39.6K in mid-March. Active users increased from 841K at the beginning of January to over 1M by mid-March, showing a robust engagement.

Whiteout Survival from Century Games Pte. Ltd. maintained a steady performance with notable revenue peaks. Weekly revenue reached around $447K at the end of February, showing a steady climb from $305K in early January. Weekly downloads varied, peaking at 28.5K in mid-March. Active users saw a gradual increase from 96K in early January to 133K by the end of March.

Royal Match, developed by Dream Games, demonstrated consistent revenue and active user trends. Revenue peaked at around $356K in late February, progressing from $259K in early January. Downloads experienced a decline, with a peak of 24.8K in early January, dropping to 9.1K by the end of March. Active users remained relatively stable, starting at 279K and ending at 260K.

Ludo STAR by Gameberry Labs showed fluctuating revenue and download patterns. Revenue peaked at $175K in early March, up from $146K at the start of January. Downloads saw a significant increase, peaking at 36.6K in mid-March. Active users grew steadily from 280K in early January to 318K by the end of the quarter.

Clash of Clans from Supercell exhibited steady performance metrics. Weekly revenue peaked at $110K at the end of February, with a low of $43K mid-January. Downloads remained stable, with a slight peak of 6.7K in late February. Active users varied, starting at 351K in early January and reaching 429K in mid-February before settling at 357K by the end of March.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024